MundoRare, Rare's biggest fansite since 2001 closes but the owners share their frustration and spill the beans on company missmanagement and more projects cancelled by Microsoft before closing the door on their way out.
http://mundorare.com/news/2010/07/mundorare-closes/
25th Anniversary Documentary******************************
Early in May, we showed Rare our most ambitious project to date. We planned to film an hour long documentary about their 25 years of history, to be shot on location in England, presented in HD and ready to be distributed freely via Xbox Live and Internet.
The project was formally introduced through a briefing that included a fact sheet, script, interview guidelines, several resumes and a demo reel. The crew behind the movie consisted of none others but us, since we also happen to be a team of filmmaking and journalism graduates with very good knowledge of Rare's history. And best of all, the project was going to be shot at zero cost, because we had access to all the equipment we needed through a variety of professional sources.
Unfortunately, some days ago, Rare's PR department finally denied our permission to shoot arguing that the film wasn't going to be "on message."
Shutting down the website was an option we were already considering in case we couldn't make the process of working on it worth the effort. Therefore, we designed a win-win deal that could have resulted in a wonderful project for us and a terrific treat for fans everywhere. Despite its ambitious scope, we felt it was an irresistible offer. In fact, we are still puzzled over their response. It was a risk-free operation to be carried away with all legal safety measures deemed necessary and full of good intentions. It simply makes no sense. It has changed our perception of Rare forever and leaves us with no other option but to end our support for them. Yet it wasn't the only cause.
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During the last nine years, we have never criticized Rare without a good reason. Still, ever since Microsoft's buyout, they have been receiving negative backlash in almost a constant basis. People turned their backs at Rare because they never really managed to deliver a hit like the ones of their Nintendo years.
At the time development focused on Kinect, projects like a third Perfect Dark were ruled out. Rare also spent an entire year working on GoldenEye 007 without even knowing if Microsoft was going to be able to release the game, which led to the cancellation of a finished product after wasting months of hard work.
(...)
We were the only ones to tell the truth behind the Conker sequel that was never made. Conker's Other Bad Day.
Saberman Stampede (CANCELED) *****************************************
In Rare's history, there have been a significant amount of unreleased titles, titles that have been in development for many years only for production to stop for whatever reason. Some of these titles are very well known (Goldeneye XBLA), while others have been kept away from the public domain with very little information (Urchin, Arc Angel). This feature is about a title that is an example of both: the story of a title that was not only well known since it was first revealed, but a title that has also been hidden in secrecy regarding its existence, rise, and fall that we will never get to play.
Fortunately, this song has a proper ending.
Thanks to a Rare employee who will remain anonymous, the true story, the chorus and final verse of Stampede's Swan Song, begins here:
As we all know, the game started as Donkey Kong Racing, but it apparently never got farther than the E3 2001 promo video before it became Sabreman Stampede. In the beginning, Sabreman Stampede, like its former incarnation, was a racing game involving jumping from one animal to another, and racing towards the screen. According to our source, "a number of people from the development team consider this [version] to have been the most enjoyable & playable state of the game."
When it moved to the Xbox, it went more into the adventure genre. In this game, we find out that Sabreman had a wife named Flo. They would crash land on the island in a hot-air balloon/blimp (the artwork seen seems to imply that they settled on a plane crash). Sabreman would talk and befriend the villagers, perform tasks for them, and learn how to ride the animals, which could get him to his destinations quickly, and allow access to new areas. These changes happened late in the game's lifecycle; according to our source, it was "somewhere in 2004 / 2005 it took on more of a sandbox adventure ****"
The game originally had a cartoony **** Sabreman had "a huge head and tiny arms." Tim Stamper sat with the artists and got them to "squash" Sabreman's model body to resemble the original Spectrum model. However, Microsoft suggested that it go from cute to a more realistic look, in which the artists tried to get a compromise between cute and realistic.
http://www.mundorare.com/features/stampedes-sorrowful-swan-song
GameplayVids***********************************************************
VIDEO 1
VIDEO 2
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They canceled a Conker's Bad Fur Day sequel? Really?
EDIT:"We actually started on a direct sequel which was going to be called 'Conker's Other Bad Day' which dealt with Conker's somewhat unsuccessful tenure as King. He spends all the treasury money on beer, parties and ****. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castles highest tower."
Wow, this is sad.
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